It's exciting to see the recent progress that's been demonstrated using Go for games and 3D graphics. One needs look no further than the menagerie of JS and Python libraries to see that there is a market for software tools that let people write games without the development complexities of C/C++, even in spite of the substantial performance penalties those invoke. With Go's speed and ease of development, I'm optimistic that we could see a lot of growth in Go adoption in this area.