▲ 6 ▼ Scripting go - embedding lua in go apps
When video games are written, the game engine would be written in some low level language such as C or C++ to achieve the best performance. You would need to get direct access to the hardware and such languages are perfect for that. Building software in such languages requires good understanding of OS, memory management and just internals in general. To make game development more accessible, for instance to UI or level designers, we can introduce a scripting language that can hook into the core engine and perform some actions as the game state changes. The idea of scripting your core is amazing.
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